![]() ![]() very tempting - trashing this award winning game is not where this episode is going. As tempting as it may be to bash the award-winning game Redneck Life - so very. The award-winning game of Redneck Life is a simple roll-and-move endeavor from 2003 with a temporarily amusing paper-thin redneck theme scotch taped onto it. Upon reaching end of the path, the player with the most teeth remaining is declared the winner. Players will also accumulate vehicles, houses, spouses, and young ‘uns along the way. Players roll dice to travel along the game board, landing on spaces and taking cards that will cause them to gain or lose money and/or gain or lose teeth. Each player starts the game with 28 teeth and no money. In the award-winning game of Redneck Life, players traverse a winding, snakelike path that represents their journey through life. ![]() Will this award-winning game follow through on the gut-bustin, great time that its box promises? We’ll find out on this episode of Thrift Sift. Because, if you’re going to make a game about redneck life, you need to lower people’s expectations right off the bat. Today I’ll almost be taking a look at the award-winning game Redneck Life, a journey through blue-collar americana where the player with the most teeth left at the end of the game wins. But still, if you get into the role-playing and like to let loose, and aren’t easily offended, give this a go.Hello there, and I’m Chaz Marler, welcoming you back to another installment of Pair Of Dice Paradise’s Thrift Sift series - where I discuss games that I pick up at thrift stores and garage sales because they look interesting, bizarre, or a combination of both. It isn’t one you’ll replay with the same people over and over, and the game even comes with an optional rule to roll 3 dice to speed up play. But if you aren’t easily offended, pick this one up. So, you may have gathered… This game isn’t PC… REALLY isn’t PC. Another player landed on all the moonshine spaces, and every card they drew had something to do with alcohol. Someone took that card from her, so she drew another, and ended up stealing wheelchairs and selling them, making $300. The last game we played, my 13 year old daughter ended up stealing her first vehicle, drew a card which said she had stolen a bunch of beer from the back of a truck, then she snatched someone else’s vehicle when she lost hers, and drew another card which said she picked up a hitchhiker and robbed him! At the very end of the game, she drew a card where she would have gained $200. ![]() I know this is random, but it does seem to happen a lot as we play. You might be the bass fishing guide, and pick up the trout painted station wagon, and suddenly you’ll find your “Go Rednecking” cards will go with your theme. We have found that as you do this, you’ll find things crop up for people again and again giving them a “theme”. Break out your best redneck accent and role-play your way through this one folks. You roll the dice & do what it says to do. The great thing about both of these is that they are *acutal* real life, no we ain’t lyin’, places and vehicles.Īs to actual game play. It also has homes which you have to purchase when you marry. You have to purchase enough vehicle space to tote your young’ens around. The game comes with great sets of vehicles from “Uncle Clem’s Rodeo”. If the space says stop, then you stop and find the chart that tells you step by step what to do. If it says “Go Redneckin”, then you draw a “Go Redneckin” card and see what happens. Roll 2 dice, move your token and do what the space says. You get an education (2nd to 12th grade), get a job (anything from taxidermist to clerk at the Ciggy Shack), get married, have lots of kids (mostly named Darrell, Darryl, Darrel, etc.) borrow money from “Uncle Clem”, and try to end the game with the most teeth. Get an education, get a job, marry, have kids, make money and try to end the game with the most money. Redneck Life is a hilarious twist on that old favorite. ![]()
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